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About Mad Dash

Mad Dash is a pixel-art puzzle-platformer developed by Liminal Creations, originally released on itch.io in June 2023. Players control a minotaur character navigating 30 maze levels filled with spikes, toxic fly enemies, pit traps, and environmental switches. The core mechanic pairs a standard jump with a mid-air dash — pressing jump once from the ground produces a hop for short gaps, and pressing jump again mid-air executes a horizontal lunge forward. The dash is not an optional enhancement; certain platforms are physically unreachable by standard jump alone and require it as a traversal tool.

The maze framing is thematically consistent with the minotaur protagonist — the labyrinth is the minotaur's natural environment, and each level is a spatial puzzle disguised as a platforming course. The goal is always the same: find the magic portal and reach it. But the path from start to portal changes with each level's layout, switch configuration, and enemy placement. Some levels present an obvious route that does not work, requiring the player to find the non-obvious path the level was designed around.

Switches alter terrain in ways that open new routes but may simultaneously close previously used ones. Standing on a switch without knowing its effect first can leave the player cut off from the portal with no safe option. Toxic flies patrol fixed routes — their path cycles at a consistent interval, and crossing their patrol requires timing your movement to the gap between passes.

The pixel-art aesthetic uses a limited color palette that keeps hazard identification clear. Spikes are consistently colored and sized. Toxic flies have a distinct visual profile separated from background decoration. The clarity is functional — in a game where death comes from misjudging a single pixel, readable hazard design is as important as the mechanical difficulty of the obstacles.

Key Features

  • Mid-air dash mechanic: press jump once to hop, press jump again mid-air to execute a forward lunge — required to reach certain platforms, not just a speed tool
  • 30 maze levels with a minotaur-in-labyrinth theme where the level layout is the puzzle, not just the obstacles
  • Switches alter terrain to open routes but may simultaneously close others — observing effects before activating is essential
  • Toxic fly enemies patrol fixed cycles; timed crossing rather than combat is the traversal method
  • Pixel-art aesthetic with functional hazard clarity — spike and enemy visuals are distinct from background decoration

Controls

Left Arrow — move left
Right Arrow — move right
Up Arrow or Spacebar — jump (from ground)
Up Arrow or Spacebar again (mid-air) — execute forward dash
MobileOn-screen directional buttons; separate jump button — tap twice in succession for mid-air dash.

How to Play

  1. 1Enter the level and survey the layout before moving. Identify the magic portal position and look for the obvious route. If any gap is too wide for a standard jump, a mid-air dash is the intended solution.
  2. 2To dash, jump from the ground first, then press jump again mid-air. The dash sends you forward horizontally. It must be executed mid-arc — pressing jump at the very peak or immediately at the jump's start does not produce a full lunge.
  3. 3When you see a switch, stop and observe what it affects before activating it. Check what terrain will change and whether that change helps or traps you in your current position.
  4. 4For toxic flies, watch one complete patrol cycle before attempting to cross. When the fly is at the far end of its patrol, move through the crossing point and clear it before the fly returns.
  5. 5If you reach a dead end, look for a switch you haven't activated or a platform you haven't tried dashing to. Most dead ends in Mad Dash result from a missed dash target or an unactivated switch rather than a genuinely blocked path.

Tips & Tricks

  • The dash window is mid-arc — not at the start and not at the peak. If your dashes fall short, you are pressing the second jump too early. If they overshoot, you are pressing too late (closer to the peak). Practice the timing on a safe, wide platform before using it over a pit.
  • Toxic flies follow completely predictable patrol routes. If you die on a fly crossing, you know the exact timing required — the next attempt only needs you to wait one more (or fewer) seconds before committing.
  • When a switch changes terrain, check both what it opens and what it closes. Several levels trap players who activated a switch to open the exit without realizing the same switch closed the path under them.
  • The game is intentionally short — 30 levels. If you are stuck for more than 10 attempts, the answer is almost always a dash to a platform you dismissed as unreachable. The level is never unsolvable.

Game Info

DeveloperLiminal Creations
Release Year2023
PlatformBrowser
TechnologyHTML5

FAQ

The standard jump (Up Arrow or Spacebar from the ground) is a short vertical hop. The dash (pressing jump again while mid-air) is a forward horizontal lunge. The dash is the game's primary traversal tool for reaching platforms too far apart for a standard jump.

Yes, in many levels. Certain platform arrangements are physically unreachable by standard jump alone — the mid-air dash is the intended solution. If you reach a dead end, look for a platform that requires a dash.

Switches trigger terrain changes — opening blocked corridors, creating platform bridges, or removing spike barriers. The same switch can simultaneously close a path you have already used, which is why observing a switch's effect before activating it from a one-way position is important.

Mad Dash features 30 handcrafted maze levels that escalate in complexity, introducing more overlapping hazards, tighter dash windows, and more complex switch sequences as you progress.

Mad Dash was developed by Liminal Creations, an indie developer, and originally released on itch.io in June 2023 before being distributed through the GameDistribution network.